// 3D Logo Tutorial #include "colors.inc" #include "textures.inc" global_settings { assumed_gamma 2.2 } camera { location <-0.5, -0.5, -6> look_at 0 angle 50 } light_source { <1.5, -1.5, -10> color rgb <1, .5, .5 > } background { rgb <0,0,0> } text { ttf "timrom.ttf" "POVray" .3, 0 texture { pigment { color rgb <251/255, 216/255, 0> } finish { phong 1 specular .75 reflection { 0.5 metallic } } } scale .75 translate -1.4*x rotate -clock * 360 * y translate -1*y } sky_sphere { pigment { Bright_Blue_Sky } } // default save format is BMP // +FN switch saves as PNG // +UA preserves alpha channel (preserves clear background) // +KFF120 // +KC makes cyclical (go forever)