#include "colors.inc" #include "shapes.inc" #include "glass.inc" #include "textures.inc" //set the camera camera { location <0, 0, -20> look_at <0,0,0> angle 15 } //set the light source light_source {<-3. 5, -10> color White} //set the object and its color //to see the difference between a solid yellow sphere, comment out the texture and interior //statements and uncomment the pigment statement object { Sphere // pigment {color Yellow} texture {T_Glass3} interior{ I_Glass} } // this just provides a pre-defined sky. There are many choices in the skies.inc file. //you can try the other sky_sphere below. Just uncomment one and comment the other. #include "skies.inc" sky_sphere {S_Cloud1} //sky_sphere {pigment {Bright_Blue_Sky} }